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Table games

Craps

Craps

A lively craps game is the ultimate when it comes to fun and excitement. In this fast paced game, there are many ways to bet and just as many ways to win!
It's as simple as placing a bet on the Pass Line or Don't Pass Line and your fun begins! (Come Out Roll) - means the first roll of the dice at the opening of the game or the next roll of the dice after a decision with respect to Pass Bet and Don't Pass Bet.

(Come Out Point) - Shall mean a total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the come out roll.

A. Pass Line

A pass line wager is placed immediately prior to the come out roll. You win on 7 and 11 and lose on 2, 3, or 12 on the Come Out Roll. If any other number rolls, it's your "point." If your point rolls before 7, you win. If 7 rolls before your point, you lose and the dice move to the next shooter. Pass line bets cannot be placed, reduced or removed after the point is established.

B. Don't Pass Line

A bet on this line plays the game in reverse of the pass line. You lose on the 7 and 11 and win on 2 and 3 on the come out roll. When 12 is rolled, it is a "Stand-Off." When 4, 5, 6, 8, 9 or 10 rolls, it is the point. You are betting that 7 will be rolled before the point. This bet must be placed before the come out roll, but may be removed or decreased after a point is established, however, it may not be replaced or increased after such removal or reduction.

C. Come

You can bet on "COME" at any time after the come out roll. You can try for a new point at any time. You win on 7 and 11 and lose on 2, 3, or 12 on the roll immediately following placement of the bet. If any other number rolls it's your "point" and your bet will be moved to that number. If your point rolls before 7, you win. If 7 rolls before your point, you lose. A come bet cannot be reduced or removed after a number is established for such bet.

D. Don't Come

A bet on this, plays the game in reverse of the come line. You lose on the 7 and 11 and win on 2 and 3 on the roll immediately following placement of the bet. When 12 is rolled, it is a stand-off. When 4, 5, 6, 8, 9 or 10 rolls, it is your point. You are betting that 7 will be rolled before the point. When a point is established, the bet will be placed behind that number. Don't Come bets cannot be increased, but may be removed, or decreased after a point is established, however, they may not be replaced or increased after such removal or reduction.

E. Odds

An additional wager in support of a pass line or come bet up to the amount of the original wager may be made. Also, an additional wager in support of a don't pass or don't come bet may be made. These additional wagers in support of a Pass Line, Come Bet, Don't Pass or Don't Come bet may be made any time after the Come Out Roll and the point is established. Come odds are inactive on the come out roll unless called "on" by the player. "Don't Come" odds always work. Double, triple, four time and five times odds may be offered as an additional wager. In addition, 3, 4, 5 odds may be offered, where 3 times odds are allowed on 10. 4 times on the 5, 9, and 5 times on the 6 and 8.

F. Field

You can bet on every roll of the dice. If 2, 3, 4, 9, 10, 11 or 12 rolls, you win. If 5, 6, 7, or 8 rolls, you lose. The Field is a one roll bet.

G. Place Bets to Win

On a "Place Bet," you can bet on 4, 5, 6, 8, 9, 10 at any time. If your number rolls before 7, you win. If 7 rolls before your number, you lose. Place bets are inactive on the come-out roll unless called "on" by the player.

H. Buy Bets

"Buy Bets" are exactly the same as "Place Bets" except by paying a 5% commission on the "Buy Bet," you receive the true odds. "Buy Bets" are inactive on the come-out roll unless called "on" by the player. A "Buy" button denotes this bet

I. Lay Bet

You may "Lay" a bet against 4, 5, 6, 8, 9 or 10 at any time. In order to do so, you must pay a 5% commission based on what you could win. "Lay Bets" always work. A "Lay" button denotes this bet.

J through O - Proposition Bets

These are one roll bets, except for "Hard Ways." The dealer will place all "Proposition" bets in the center of the Crap table. The Dealer will take or pay all "Proposition" bets on the next roll of the dice-again, except for "Hard Ways." Unless you request otherwise, your winning bet remains in action.

J. Any 7

You can bet "Any 7" on any roll of the dice. When 7 rolls, you win; if any other number rolls, you lose. This is a one roll bet.

K. Any Craps

You can bet on any roll of the dice. If 2, 3, or 12 rolls, you win. If any other number is rolled, you lose. This is a one roll bet.

L. Hard Ways

There are four "Hard Ways" combinations. Hard Four (two 2's), Hard Six (two 3's), Hard Eight (two 4's), and Hard Ten (two 5's). For instance, if you wanted to place a bet on Hard Four your bet would appear as shown. You can bet the combination you want at any time. Hardway wagers shall win if the selected "Hardway" is rolled before a 7 and lose if a 7 is rolled or the selected number is rolled in any other way prior to the selected "Hardway" being rolled. For instance, if you bet the Hard Six (two 3's) you win when that rolls before 7 or an "Easy Six" (5 and 1 or 4 and 2). Hard Ways are inactive on the come out roll unless called "on" by the player.

M. Horn Bet

Here you bet on a combination of four numbers: 2, 3, 11 and 12 (Horn). If any of these numbers are rolled, you win. If any other number is rolled, you lose. One-Fourth (1/4) of the Horn Bet is bet on each of the individual numbers, (2, 3, 11 and 12). If any of these numbers roll you win. If any other number is rolled, you lose. This is a one roll bet.

N. Horn High Bets

There are four "Horn High" combinations, Horn High 2 (Aces), Horn High 3 (Ace, Deuce), Horn High 11, and Horn High 12 (2 sixes). If 2, 3, 11, or 12 rolls, you win; if any other number is rolled, you lose. This is a one roll bet. How this differs from a Horn Bet is that one-fifth (1/5) of the Horn High is bet on each of the individual Horn numbers (2, 3, 11, 12), with an additional one-fifth (1/5) of the bet on the designated Horn High number (For example, Horn High 11: two-fifths (2/5) of the bet on 11, one-fifth (1/5) on 2, one-fifth (1/5) on 3, one-fifth (1/5) on 12.)

O. 2, 3, 11 or 12

You can bet on 2, 3, 11 or 12 individually. They are one roll bets. If any number other than that number bet rolls, you lose.

You may find additional information from the Internet Newsgroup: rec.gambling.craps

Let it Ride and Three Card Poker are trademarks used under license from SHFL entertainment, Inc.